
And it’s precisely the objective of the game for players to gather evidence that leads to that one Ghost type plaguing their surroundings. When they visit a particular area, players have no idea which one of the game’s many Ghosts are haunting their location.
Improved the reliability of the Demon's hunt ability.Whereas other horror games usually pits players against monsters and creatures of various types all at the same time, Phasmophobia allows players to take on the role of ghost hunters. The Demon's weakness has been changed from reducing cursed possession sanity drops to having a larger crucifix range, which was originally the Banshee's weakness. The Demon's reduced sanity drop now applies to all cursed possessions. Smudge sticks now prevent the Demon from hunting for only 60 seconds instead of 90 seconds. The Banshee's rare ability to hunt at any sanity percentage has been moved to the Demon.ĭemons now have a hunt cooldown of 20 seconds. Prior to 0.3.0, the evidence was Spirit Box, Ghost Writing, and Freezing Temperatures.ĭemons now deduct less sanity on successful questions instead of failed questions. Increased the hunt sanity threshold from 65% to 70%. In-game, Demons draw from the regular pool of Ghost Models without any sort of modifications.
In mythology, demons tend to have horrifying forms, being commonly depicted with horns, tails, claws, and other inhuman appendages. This can also happen with any ghost, but will be less common. On 42 Edgefield Road, if the Demon is in the Garage, Master Bedroom, or Hallway, it is able to trigger crucifixes that are sitting in the van, as their increased effective range causes them to reach towards the very back of the room, where the ghost may happen to wander to when it tries to hunt. Note that ghosts do not necessarily hunt after the cooldown is over having hunts consistently being more than 25 seconds apart do not necessarily eliminate the Demon as a possibility. In particular, if a ghost is still under the effect of a previous smudge, smudging again will not extend nor reset the timer wait for the ghost to attempt another hunt before smudging. Take care to ensure that the timing is correct to avoid misidentification - usage of a stopwatch may be helpful. Time the smudge hunt prevention: a ghost hunting between 60 - 90 seconds after being smudged correctly may indicate a Demon. Time the hunt cooldown: a cooldown of less than 25 seconds (excluding hunts caused by cursed possessions) may indicate a Demon. With the crucifix's increased effective range, preventing hunts will generally be easier, though difficulties may still be encountered in massive rooms, such as the Basketball Court of Brownstone High School. Sprint may need to be conserved once approaching the ghost room in order to make a quick escape in the event of a sudden hunt. Given the Demon's relative aggressiveness in hunting, players should plan their route to the ghost room and what they wish to bring for any objectives, while considering whether to hide or to smudge the ghost if it hunts. To identify a Demon via its traits, players may time the cooldown between hunts, or watch out for signs of a very early hunt. Generally, it is best to think of the Demon as having no hunt sanity threshold, even if its hunts are rarer above 70% average sanity. Weakness: Demons fear the Crucifix and will be less aggressive near one. Strength: Demons will initiate hunts more often than other ghosts. These are the strengths and weaknesses as listed in the journal: Īs a weakness, the effective range of a crucifix is 5 meters instead of the standard 3 meters.
Smudging a Demon will prevent hunts for only 60 seconds, as opposed to the standard 90 seconds. This does not affect and is independent from its hunt ability, although the hunt does not differ in any way.ĭemons have a minimum cooldown of 20 seconds between hunts, instead of the usual 25 seconds. The Demon has a normal hunt sanity threshold of 70%, instead of the standard 50%. Because this uses the "ability phase", ability hunts from the Demon occur much less frequently (about one attempt every few minutes) than hunts derived from being below its sanity threshold. This hunt can be blocked by normal prevention methods. There is no particular behavior or condition (such as requiring line-of-sight with a player) that affects if it activates or not if it decides to use its ability, it will hunt. The Demon has an ability that allows it to automatically start a hunt, regardless of current average sanity. The Demon has an interaction range of 5 metres instead of 3.